Wednesday, November 25, 2015

(Archive) Alex Unleashed by RanMaster - RM2k3



Was originally posted on RRR and then RMN - adding it here for archival purposes.
Last updated in 2012. Will probably add a full write up later.  
Really neat tech demo that pushes the battle animation capabilities of RPGMAKER2003.

Mirror Download

Friday, November 13, 2015

(Archive) Pirates: The Legend of the Silver Crescent by Carius - RM2k3



Notes: Uploading this here since I noticed the entire gamepage was missing from RMN as of late. Will do a full write up later on. Very interesting use of rpgmaker2003. Recommended. Definitely check it out.

Mirror Download

(Summary taken from RMN)


Saturday, November 7, 2015

Super Nintendo PlayStation SNES-CD Prototype Finally Revealed - [Retro Collect]



"Although it’s been a long wait, further details and photographs of the infamous Super Nintendo SNES-CD / PlayStation prototype hardware have finally been revealed. Having taken the unit to the Retro.HK Expo for display, its owner has not only shown off the system’s insides and inner workings, but also found time for a quick round of Street Fighter II on the console too.

The most interesting aspect of this big reveal is that the CD-Rom drive and firmware behind it appears to be intact. Upon booting up the console without a Super Nintendo cartridge inserted, you’ll be shown an equivalent to the Sega Mega CD’s ‘Please Insert Disc’ screen. That said, it has been reported that the accompanying cartridge which contains the CD-Rom BIOS is faulty. Whether this is down to a software or hardware fault is yet to be confirmed."



Fascinating stuff!

Wednesday, November 4, 2015

Infinity, Beyond: A Small Japanese Studio Braces for the Future - [USGAMER]

How the developer behind 8-bit cult classic The Battle of Olympus has survived nearly 30 years of industry upheavals, and what's next for the company.

"You've probably never heard of Japanese developer Infinity. It's possible you've played some of their games—perhaps NES cult classic The Battle of Olympus?—but even then you most likely haven't touched a new Infinity creation in a couple of decades..."

Via USGAMER

(Another great Article by USGAMER's Jeremey Parish. Again, will probably transpose, but yeah, you should definitely be reading USGAMER.)

Monday, November 2, 2015

Cover Story: NES Creator Masayuki Uemura on the Birth of Nintendo's First Console - [US Gamer]

The man who designed Nintendo's revolutionary console recounts the system's birth and the challenges of building an international business.

"You wouldn't know by looking at Masayuki Uemura, mild-mannered engineer and professor, that he changed video games forever—or that his work set the standard for an industry that nearly died just as its was finding its legs.... "

Via USGamer

(Fantastic Retrospective on the birth of the NES, by Jeremy Parish. I'll probably transpose the rest of it here, later for archival purposes, but for now check it out over on USGAMER.)

Friday, October 30, 2015

(Archive) - Final Fantasy Time and Again - RM2k3 - GW/RMN

Mirror Download

Note: FFTA is one of the very few FF Fan games that has a really interesting, fully functional but incredibly cumbersome [Jump] mechanic worked out in RPGMAKER2003's Default Battle System. I'll probably add the save file that jumps you straight to this part. But for now I'm uploading it, simply because, I found out today that, it's no longer on RMN.

Sunday, October 18, 2015

Marche100 creator of Obama RPG confesses to creative burnout - RMN

I just stumbled upon this today, so I apologize if this is a bit late, I thought this was interesting nonetheless:

On 08/16/2013, Marche100, creator of the RMN cult classic "Obama RPG: Magical Quest 3 HD - Future Legend of Superhuman President Starring Barack Obama" provided a fascinating confession on creative burnout. It sounds very similar to Badluck's struggle with ARA FELL - my question is, how do we avoid this?

I'll probably add a couple of pictures to this and a download, later on, if I can find one.

Either way, he recites his particular ordeal below.

"...Back when I first started making Obama RPG, I had visions of grandeur, an RPG that would try to soar high, like Barkley Shut Up and Jam did. At first, the story was simple, but it expanded. And expanded. And expanded, until I had what I thought was a good game. Then, the first hiatus hit. I had lost the motivation to go on, and yet...I felt like I owed everyone. I felt like it was wrong of me to just up and leave it. Like it was my masterpiece and I needed to complete it. It gnawed at me. Day after day after day. Month after month. Yet, I still didn't want to make it.