Friday, November 13, 2015

(Archive) Pirates: The Legend of the Silver Crescent by Carius - RM2k3



Notes: Uploading this here since I noticed the entire gamepage was missing from RMN as of late. Will do a full write up later on. Very interesting use of rpgmaker2003. Recommended. Definitely check it out.

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(Summary taken from RMN)




Story:
Two unlikely heroes set sail across the ocean sea seeking the ultimate treasure, a ship known as the Silver Crescent.
Duck, and his eager Scout Penguin, stumble across the first of their treasures in one of a series of caves, a small statue holding the ship becomes their first discovery.
What the pirates come to learn is that those who disrupt the sacred ground become cursed, for the statue holding the ship is the Crescent Guardian, a being brought to life to make sure the Legend remains for all eternity.

Through every step of the journey the guardian will follow the pirates, and every creature nearby form swarms and legions because of the curse, this is where you come in.
It's time to blast your way through each level, one by one until you recover all of the treasures that combine to create the final ship form: The Silver Crescent, only then will the curse be lifted and peace be restored to this odd duo.


Known Bugs:
I would be lying if I said the game was Bug Free, here is a small list of Known Bugs in the game that don't break or hinder it, they are just things I can't fix without actually breaking the game (I did it once already, hence why I am releasing a day late).

Save Games + Cutscenes cause issues within RPG Maker itself, nothing in my coding can prevent it unfortunately and it sometimes results in the game having to turn off every switch and erase every variable in order to keep the game moving.
Because of this, especially in between cutscenes (or rather, the transition between one game mode to another) you may find some delays with screen tints, or when a level starts it may take a few seconds of NOTHING HAPPENING aside from your ship floating there before something does happen.
I played through the game at least 5 times over the past day and I've fixed all the FREEZING BUGS, but as I said there is nothing further I can do about the delays since there aren't even any wait commands in the code equating to the overall delay time.

Images sometimes have to be reloaded, this can result in an image appearing in one place, then suddenly disappearing.
This does not happen when I play each part of the game individually, but when it's all in a sequence it does, once again something out of my control but it's only on a few occasions and isn't game breaking.

Final bug of importance, sometimes during Ship mode your cannonball will hit the same enemy twice, it doesn't do any harm, just gives you more points.



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