Friday, February 5, 2016

(Spotted) Nocturne: Rebirth - RMXP - RMN


Via RMN

(from Nocturne: Rebirth's GamePage on RMN by eplipswich - June 4th 2015)

"Vampires are creatures that live amidst the darkness of eternal night. They have absolutely no regard for human lives and treat them like stones to be kicked away.

One night, a girl was running in a forest while being chased by three bandits. Then a black-clothed man passed by and subsequently took them down easily. The girl, who thought she was saved by him, wanted to repay him and thus invited him to her village.

......The man, who was actually a vampire, smiled and accepted her invitation. After all, the more prey, the merrier......


Nocturne: Rebirth is a popular 10 to 20-hour (story-wise) JRPG originally created using RPG Maker XP in 2009 by Shou (or Cogwheel) and translated into English by me, eplipswich. It is actually the remake of the game Nocturne created using RPG Maker 2000 way back in 2002. The differences between the two include new graphics and a new battle system, with only the story virtually unchanged. This version serves as the English version of Nocturne: Rebirth. It is also my second game translation after Seraphic Blue. "

Noctune: Rebirth Website (Japanese)
Mirror Download (English)
(Thank you for all your hardwork eplipswich!)

Sunday, January 10, 2016

Forget Me Not: Palette - RM95


















(from HG101 Article by Iwant - November 4, 2013)

"When Yume Nikki started to become popular in the West a few years after its initial success with 2ch denizens in 2004, it became obvious that the sometimes-derided RPG Maker tool was not only capable of producing good games, but also very original takes that didn't even have anything to with RPGs. Indeed, Yume Nikki soon became a cult hit both in its native country and abroad, as well as an icon of what amateur development could do best. Team GrisGris's 1996 Corpse Party is an earlier example of RPG Maker-made "non-RPG", but it was somewhat classical in its game design and lacked Yume Nikki's distinctive blend of conceptual adventure and psychological horror. However, what a lot of people seems to ignore is that Yume Nikki still isn't the first in that kind of production.

We need to go way back in time, six years before the Yume Nikki phenomenon. In 1998, the multimedia giant ASCII Entertainment organized its fourth entry in a series of annual competitions where contestants were required to submit a self-made game created using either RPG Maker or developed from scratch. That's when a man called Nishida Yoshitaka - nicknamed "Yubiningyou" - came in with a strange project developed with the help of RPG Maker '95 titled Palette. And it didn't have anything to do with the RPG genre at all..."




(From NeoGaf- "RPG Maker Games: Underlooked Gems" by Dust Golem 12-26-2012)

"Palette was originally released in Japan in the mid-90s, and won an award at the Fourth ASCII Entertainment Software Contest, granting the creator 10 million yen. With that money, he went on to remake his game and release it on the PS1 in Japan in 2001. This game is very unknown at this time, but of very high quality. The reason in big part is as the game is rather text-heavy, and has never been translated (officially or by fans) for any language outside of Japanese.

Wednesday, November 25, 2015

(Archive) Alex Unleashed by RanMaster - RM2k3



Was originally posted on RRR and then RMN - adding it here for archival purposes.
Last updated in 2012. Will probably add a full write up later.  
Really neat tech demo that pushes the battle animation capabilities of RPGMAKER2003.

Mirror Download

Friday, November 13, 2015

(Archive) Pirates: The Legend of the Silver Crescent by Carius - RM2k3



Notes: Uploading this here since I noticed the entire gamepage was missing from RMN as of late. Will do a full write up later on. Very interesting use of rpgmaker2003. Recommended. Definitely check it out.

Mirror Download

(Summary taken from RMN)


Saturday, November 7, 2015

Super Nintendo PlayStation SNES-CD Prototype Finally Revealed - [Retro Collect]



"Although it’s been a long wait, further details and photographs of the infamous Super Nintendo SNES-CD / PlayStation prototype hardware have finally been revealed. Having taken the unit to the Retro.HK Expo for display, its owner has not only shown off the system’s insides and inner workings, but also found time for a quick round of Street Fighter II on the console too.

The most interesting aspect of this big reveal is that the CD-Rom drive and firmware behind it appears to be intact. Upon booting up the console without a Super Nintendo cartridge inserted, you’ll be shown an equivalent to the Sega Mega CD’s ‘Please Insert Disc’ screen. That said, it has been reported that the accompanying cartridge which contains the CD-Rom BIOS is faulty. Whether this is down to a software or hardware fault is yet to be confirmed."



Fascinating stuff!

Wednesday, November 4, 2015

Infinity, Beyond: A Small Japanese Studio Braces for the Future - [USGAMER]

How the developer behind 8-bit cult classic The Battle of Olympus has survived nearly 30 years of industry upheavals, and what's next for the company.

"You've probably never heard of Japanese developer Infinity. It's possible you've played some of their games—perhaps NES cult classic The Battle of Olympus?—but even then you most likely haven't touched a new Infinity creation in a couple of decades..."

Via USGAMER

(Another great Article by USGAMER's Jeremey Parish. Again, will probably transpose, but yeah, you should definitely be reading USGAMER.)