Wednesday, April 13, 2016

(Archive) OFF - RM2k3

(from HG101 Article by Iwant - November 30, 2013)

"Communities centered around RPG Maker used to be very active a few years ago. The French-speaking scene was no exception; some might say it was a little world in itself. It's no surprise Enterbrain's legendary tool attracted so many people, mainly beginners who had no knowledge of game design at all, but really wanted to make their own game. Of course, game design is difficult, so only the most determined of those makers managed to complete their projects. In spite of the flow of games that were ultimately cancelled or sometimes not even started, what could be nowadays called cult classics ended up marking their era. It's not rare to find French gamers that didn't really follow the development scene but know about games like Dark Soul, Aëdemphia or Mystery of Solarus nonetheless.

And it's been two years now since a certain game born from this background started garnering popularity in English-speaking forums: OFF, which was initially released in May 2008 exclusively in French after a year-long development with RPG Maker 2003. It was granted several "Alex d'Or" awards at the time, but its popularity remained confined to a somewhat private audience within the French-speaking web.

It was a ground-breaking success from a critical standpoint, though, and dedicated fans collectively known as the "Reconstructed Game Team" would go on to make an English translation of the game in the hope that it would help it achieve much deserved international success. And their hard work paid off. OFF ended up becoming a cult hit in foreign niches.

The team behind OFF, called Unproductive Fun Time, is actually a collaborative effort between two twenty-something Belgian guys who had been friends since high school: Mortis Ghost and Alias Conrald Coldwood. Mortis first and foremost a comics artist, but he was also fiddling with RPG Maker since his early teens, and he decided to initiate a more serious project around 2006. He produced a draft, which he showed to his friend ACC, who was interested enough not only to offer his help as a programmer, but also to propose to compose a soundtrack. One of the main concepts behind the production was the use of purely "custom" assets, in opposition to the frequent reuse of the software's stock libraries in such productions.

Besides, you'll need to forget your potential prejudice towards RPG Maker-made Western amateur games. Not that you could really be blamed for it, though. Cliché'd plotlines, generic backgrounds and overall lack of depth are rife in these productions. But then again, if you thought two unknown guys couldn't possibly make a difference, you'll see how you'll have been mistaken..."


(...need to find a better trailer)
(From NeoGaf- "RPG Maker Games: Underlooked Gems" by Dust Golem 12-26-2012)
"OFF is a free French RPG where you take control of a mysterious person called “The Batter”, who is described to be on an important mission. The Batter, and yourself as his controller, are dropped off in zone 0, the first of 4 zones in a perplexing, unknown world about which you slowly find out more and more in the process of the game.

Known for its amazing characters, original soundtrack, and a twisted yet entertaining journey into the depths of this strange world, it is worth it for fans of RPGs, especially those that like Mother 3, which it draws some inspiration from. It is very off-beat, but very well made."

Via Oniromancie (French)
Mirror Download (English Translation)
Official Website (French)

(Spotted) Long Gone Days - RMMV - RMN

Via RMN

Friday, April 8, 2016

(Spotted) OneShot - RM2k3 - RMN


Via RMN
Steam Page
(teaser trailer of OneShot, pax east etc. - will revise this entry once I have a bit more info)

Wednesday, March 30, 2016

(Archive) Alter A.I.L.A Genesis - RM2k3 - RMN


(from PC Gamer by Chris Thursten - February 25, 2011)
"One of the most celebrated games on the network, Alter A.I.L.A Genesis is a side-scrolling cyberpunk epic offering a thorough reworking of traditional JRPG gameplay. Genesis builds upon the existing RPG Maker 2003 combat system, adding an extensive resistance/damage-type system along with a escalating series of EX attacks and 'Field Effects' (environmental conditions) – all of which must be taken into account when building a team. Experienced JRPG players will recognise most if not all of these from other games; but in the context of a lengthy, free adventure built by a single creator it's impressive stuff.

The plot, while familiar, is sufficiently well-told to pass without incident. There are highs and lows – while the game's hand-drawn artwork can be ropey, there's some accomplished spritecraft on display and the soundtrack is punchy without becoming overbearing. Perhaps thanks to its unique perspective, Alter A.I.L.A Genesis doesn't really feel like anything else on RPG Maker – no small feat, given the swap-and-trade nature of the community.

When it comes down to it, though, the combat system is the reason to give Genesis your time. If you're looking to sink a few hours into honing a squad, rooting out hidden areas and working on your boss strategies, this is your game."



(From NeoGaf- "RPG Maker Games: Underlooked Gems" by Dust Golem 12-26-2012)


"A platforming-stealth RPG featuring a futuristic punk world and colorful cast of characters. The game does have turn-based battles when you encounter enemies, but its main gameplay involves stealth invoked through platforming. Surprisingly fun and interesting, mixing in original art with edits, it is different and worth it for anyone looking for a stealth-RPG-Platformer, a strange hybrid but one that works and executes it quite well!"

Via RMN
Mirror Download

(...Will update with a better source that better summarizes this game)

(Spotted) Wild Rage - RM2k3 - RPG²s



Via RPG²s - (Italian)
Wild Rage's blog (Italian)

Thursday, March 24, 2016

Tuesday, March 22, 2016

(Reference) GameCenter CX:Pokémon Interview & Super Mario Bros.: The Lost Levels



(I mentioned awhile back I was going to upload this privately...


Sunday, October 4, 2015

"...One of the more interesting episodes being Part 2, of the Super Mario Bros Lost Levels, episode:

In that episode, (which I’ll try to eventually upload here, privately) Arino sits down and interviews Satoshi Tajiri; the creator of Pokemon. It’s here where we learn of Satoshi’s incredible passion and fascination to track down various arcade games seen throughout Japan, that eventually lead to the creation of his self-published fanzine GameFreak... that eventually lead to a position within the game industry....That eventually lead to the creation of Pokemon itself. (really interesting stuff and a great episode to boot!)
...which I finally got around to! Enjoy! ; I'll probably edit this entry later with timestamps.)
*please don't spread this around, I'm simply uploading the video here, solely for posterity's sake. (...thank you.)

(Alternative Download - GamingCX Pokemon Special)
(CrunkGames.com write up)
(Another great Satoshi Tajiri interview from BulpediaGarden.Net)
(GameCenterCX/RetroGameMaster on Amazon)

(from The TV Database - thetddb.com )

"First Aired: 2004-05-30

In the closing episode of this first season, Arino visits one of the most famous and yet reclusive developers in the world, Game Freak. Arino discusses their history with company founder Satoshi Tajiri as well as their most famous creation, Pokémon.

This week's challenge is a continuation of last week's and finds Arino attempting to finish Super Mario Bros.: The Lost Levels. Just as it looks as though Arino is no chance, Tojima presents him with a gift that could change the tides in this challenge.

Lastly there is an extended travelogue centered around visiting arcades in hot springs located in the tourist town of Hakone. When he isn't indulging in the hot springs themselves he's playing impossible prize games, broken shmups or leaving his mark with his trademark high score name."