Thursday, March 24, 2016

Tuesday, March 22, 2016

(Reference) GameCenter CX:Pokémon Interview & Super Mario Bros.: The Lost Levels



(I mentioned awhile back I was going to upload this privately...


Sunday, October 4, 2015

"...One of the more interesting episodes being Part 2, of the Super Mario Bros Lost Levels, episode:

In that episode, (which I’ll try to eventually upload here, privately) Arino sits down and interviews Satoshi Tajiri; the creator of Pokemon. It’s here where we learn of Satoshi’s incredible passion and fascination to track down various arcade games seen throughout Japan, that eventually lead to the creation of his self-published fanzine GameFreak... that eventually lead to a position within the game industry....That eventually lead to the creation of Pokemon itself. (really interesting stuff and a great episode to boot!)
...which I finally got around to! Enjoy! ; I'll probably edit this entry later with timestamps.)
*please don't spread this around, I'm simply uploading the video here, solely for posterity's sake. (...thank you.)

(Alternative Download - GamingCX Pokemon Special)
(CrunkGames.com write up)
(Another great Satoshi Tajiri interview from BulpediaGarden.Net)
(GameCenterCX/RetroGameMaster on Amazon)

(from The TV Database - thetddb.com )

"First Aired: 2004-05-30

In the closing episode of this first season, Arino visits one of the most famous and yet reclusive developers in the world, Game Freak. Arino discusses their history with company founder Satoshi Tajiri as well as their most famous creation, Pokémon.

This week's challenge is a continuation of last week's and finds Arino attempting to finish Super Mario Bros.: The Lost Levels. Just as it looks as though Arino is no chance, Tojima presents him with a gift that could change the tides in this challenge.

Lastly there is an extended travelogue centered around visiting arcades in hot springs located in the tourist town of Hakone. When he isn't indulging in the hot springs themselves he's playing impossible prize games, broken shmups or leaving his mark with his trademark high score name."

Wednesday, March 16, 2016

(Spotted) Shinobiya - RMVX

(from Nocturne: Rebirth's GamePage Blog on RMN by eplipswich - February 4th 2015)

"Blog 10: Shinobiya: A new future game that I may translate in the future



Hi everyone!

So, I was just reading Enu's latest blog (Enu is the creator of Hat World), and I stumbled onto this game called Shinobiya (忍屋) by Nanabuluku. It's being made in RPG Maker VX and hasn't been released yet, but a release date has been announced: Winter 2017. If we take that date from the Japanese point of view, it's some time between end 2016 and early 2017. Anyway, here's a preview video of the game by Nanabuluku herself:


No videos of actual fights yet, but the game certainly looks promising. I'll certainly be keeping an eye on this. And if I'm impressed enough after playing this when it's released, I might even translate it!

Oh, and before I forget, here's the official website of this game.

Well, that's all from me then. Just wanted to post this to let people know of another one of great Japanese RPG Maker games out there. Till next time!

-eplipswich"

Friday, March 11, 2016

(Reference) Making of Lunar:SSSC - Wind's Nocturne - Playstation (PSone)



"...When we originally started translating the games, I use to try and stick as closely as possible to the translated lyrics of the songs.

...But somewhere along the way I figured out that, that really didn't convey the emotion of the song as well. So, I decided that, if I took into account the author's original intent, plus the feeling that I got from the scenes and just rewrote the lyrics entirely...

...We ended up with a much better overall song, which is true in the case of Lunar with the Boat Song (Wind's Nocrtune), of which, the English version turned out to be a much more melancholy and reflective song than the Japanese one." - Victor Ireland

Excerpt from "The Making of Lunar: The Silver Star Story COMPLETE"

Lunar: The Silver Star Story COMPLETE
Platform: Playstation (Psone)
Release: May 28 1999
Translation: Working Designs (Victor Ireland)